The Warhammer 40,000 universe is a vast and complex setting filled with numerous factions, races, and armies. With over 20 main factions, each army has its own unique lore, units, and gameplay rules. This diversity includes specialized chapters within the main factions, particularly among the Space Marines, which also have their own models and supplemental rules.
The factions are generally categorized into three main super-factions: the Imperium of Man, the Chaos factions, and the various alien races known as the Xenos. These groups operate within distinct alliances, often fighting against one another for control of the galaxy. Understanding these factions is essential for players looking to choose their preferred army and dive into the strategic aspects of the game.
Sisters of Battle
The Sisters of Battle, also known as the Adepta Sororitas, serve as the military branch of the Ecclesiarchy, which is the state religion of the Imperium. This organization is dedicated to the worship of the Emperor of Mankind, who remains in a state of perpetual vigilance on his Golden Throne.
The origins of the Sisters of Battle are unique. Under a directive that prohibited the Imperial Faith from forming a male fighting force, it led to the creation of an all-female army. These warriors are not only fiercely loyal but also heavily armed and outfitted in power armor designed for battle. Their singular purpose is to combat the enemies of the Emperor with unwavering zeal.
The Sisters of Battle are characterized by their tactical gameplay in the Warhammer 40,000 tabletop game. They are known for their proficiency with close-range weaponry, which is complemented by their high mobility. Despite their notable prowess, they are generally not very resilient, relying on their effective power armor for protection.
Key Features
- Miracle Dice: This unique game mechanic allows players to store specific dice results for later use, providing crucial advantages in challenging situations.
- Combat Strength: While their infantry and vehicles can hit hard in close combat, they can be somewhat fragile. This means they can capture objectives but may struggle to maintain control.
Their distinct blend of fervor, strategy, and specialized tactics makes them a formidable force on the battlefield, embodying the relentless spirit of the Emperor’s will.
Adeptus Custodes
The Adeptus Custodes stand as the elite guardians of the Emperor of Mankind. These warriors are not only larger and stronger than Space Marines, but they also possess advanced intelligence and unmatched combat skills. They are crafted through sophisticated genetic engineering, making each Custodian a pinnacle of martial prowess.
Originally, there were ten thousand of these warriors, but their numbers have diminished over the ages. In the 41st millennium, it is unclear how many remain due to their secretive nature. Despite the reduced size of their ranks, each Custodian is a formidable force, often represented on the battlefield by just a handful of miniatures in games.
Gameplay Style
On the tabletop, the Adeptus Custodes present a unique style of play. Although their units are few in number, they are incredibly tough and excel in close combat. With some of the best defensive gear in the Imperium, it requires heavy firepower to eliminate a single Custodian.
When engaging in melee, the exceptional offensive capabilities of these warriors can decimate their foes, making them a terrifying presence on the battlefield. Players must adopt a bold strategy, as the Custodes lack the firepower for ranged combat. Instead, they achieve objectives through aggressive tactics, striking decisively against their enemies.
Key Features
- Each Custodian is a masterclass of combat ability.
- They lack numbers but make up for it with resilience and power.
- They depend on close combat to secure victory rather than ranged attacks.
- Their playstyle can be unpredictable, with the potential for significant swings based on key rolls in battle.
The Adeptus Custodes are a fearsome and inspiring army choice, celebrated by enthusiasts for their power and the lore that surrounds them.
Adeptus Mechanicus
The Adeptus Mechanicus is a vast organization originating from Mars, dedicated to the worship of technology. This group includes cybernetic beings, known as Skitarii, along with Servitors—machines created to serve. They also command a range of impressive war machines, including the powerful Titans.
At the helm of the Adeptus Mechanicus are the Tech-priests. These individuals are often part human, part machine, and their bodies may be transformed into synthetic forms. This transformation reflects their devotion to the Omnissiah, the Machine God worshipped by the cult. The Tech-priests oversee the production and maintenance of the Imperium’s technology, including spaceships, tanks, and advanced weaponry.
Gameplay
In Warhammer 40,000, armies of the Adeptus Mechanicus are noted for their firepower. They excel in ranged combat, often focusing on eliminating enemies before they can retaliate. Though their units are powerful, they can be vulnerable. Both their cyborg and robotic troops can suffer from damage when facing strong enemy fire or in close combat. Thus, adopting a strategic shooting approach is key to success.
Constructing and painting models for the Adeptus Mechanicus can present challenges. Many miniatures are intricate and may require careful handling to assemble effectively.
For those interested in learning more about their lore and capabilities, the video game Warhammer 40,000: Mechanicus offers an engaging narrative experience. Players lead Tech-priests on expeditions to explore ancient Necron worlds while navigating the complex technological landscape of the Adeptus Mechanicus.
Summary of Key Units
- Skitarii: Cybernetic warriors with enhanced combat abilities.
- Servitors: Cybernetic servants performing tasks under command.
- Titans: Massive war machines that dominate the battlefield.
Exploring the Adeptus Mechanicus provides insight into their unique blend of technology and worship, showcasing both their strengths and weaknesses in the Warhammer universe.
Astra Militarum
The Astra Militarum, commonly known as the Imperial Guard, serves as the main military force of the Imperium. This enormous army mainly consists of human soldiers, tanks, and aircraft sourced from various Imperial worlds throughout the galaxy. The Astra Militarum stands as the first line of defense and offense in humanity’s ongoing battle for survival.
Guard units typically fight in large formations. These formations include lightly armed infantry, heavy artillery, and a multitude of mass-produced tanks. Many of these vehicles are built using outdated blueprints, their designs now a mystery even to the engineers who construct them. To maintain discipline during chaotic battles, Commissars enforce order with extreme measures, including the execution of troops to prevent retreat.
Gameplay Mechanics
In tabletop games, Astra Militarum armies rely heavily on numerous infantry squads. Commanders expect many troops to perish before securing a win. In the 10th edition of gameplay, players have options to resurrect fallen Guard squads, bringing them back as reinforcements at critical moments.
Players enjoy a rich strategic experience by issuing Orders to their troops, adapting them for various roles as they advance. The belief is that with enough firepower, anything can be taken down, even the toughest foes.
The armored units of the Imperial Guard complement the infantry. While the soldiers may lack armor and numbers, their tanks deliver considerable firepower. This combination allows players to seize objectives effectively while their armored forces provide cover and strike from a distance.
The Astra Militarum offers a vast array of tactical possibilities, making it a compelling choice for players eager to fight for the Imperium.
Space Marines
The Space Marines, also known as the Adeptus Astartes, are elite super-soldiers who stand as the main defenders of the Imperium in the Warhammer 40,000 universe. Towering at over eight feet tall and infused with advanced genetics, these warriors wear formidable power armor that enhances their strength, resilience, and combat capabilities. Each Space Marine belongs to one of many Chapters, each showcasing unique colors and designs that reflect their history and values.
Created by the Emperor over ten millennia ago, the Space Marines were designed to be the ultimate military force for galactic conquest. Despite facing setbacks like the Horus Heresy, they remain a vital component of humanity’s military efforts, leading assaults and facilitating the deployment of the less numerous Astra Militarum forces. Recent developments have introduced Primaris Space Marines, who are even more powerful and serve to bolster the ranks of these iconic warriors.
Notable Chapters of Space Marines
- Ultramarines: Known for their discipline and strategic prowess.
- Blood Angels: Renowned for their fierce combat skills and a mysterious curse.
- Dark Angels: Noted for their secretive nature and elite units like the Deathwing.
- Space Wolves: Famous for their ferocity in battle and unique culture.
Gameplay Style
On the tabletop, Space Marines are favored by many due to their accessibility and balanced gameplay. They offer a range of tactics and strategies, suitable for players of various skill levels. Some army configurations focus on long-range fire through tanks and heavy weapons, while others prioritize speed with mobile squads and transport vehicles.
Terminators, elite warriors clad in thick armor, can teleport onto the battlefield to strike critical targets. This versatility allows players to craft armies that suit their preferred play style. With a vast selection of Chapters to choose from, assembling a Space Marine force with personalized lore and aesthetics is straightforward.
Space Marines have maintained their prominent role in the Warhammer 40k universe, serving as a starting point for newcomers and a thrilling challenge for veterans. Their rich lore and dynamic gameplay keep them at the forefront of this epic saga.
Grey Knights
The Grey Knights are a clandestine group of Space Marines stationed on Titan, the largest moon of Saturn. Their primary mission is to seek out and eliminate the daemonic forces of chaos. These warriors are uniquely chosen as children from various planets within the Imperium. Each member possesses psychic abilities that enable them to confront adversaries, defend themselves, and banish daemons to the warp.
The Grey Knights are visually distinctive, adorned in shining bluish-silver armor that reflects their noble purpose. They are often equipped with knightly symbols and specialized weapons designed for combating daemonic entities.
Gameplay Style
In the tabletop game Warhammer 40,000, players commanding Grey Knights typically deploy smaller but highly powerful forces, such as Terminators and Paladins. Their elite status means fewer models on the battlefield, but this allows for a focused strategy. Utilizing their exceptional psychic powers is crucial for ensuring the survival of their units and disrupting enemy formations.
Key characteristics of Grey Knights in gameplay include:
- Elite Units: Smaller army size, but each model is highly capable.
- Psychic Powers: These abilities can heal allies and harm foes, giving strategic advantages.
- Visual Appeal: Models feature unique designs, emphasizing their role as warriors against chaos.
For those interested in experiencing the lore of Grey Knights, the game Chaos Gate: Daemonhunters offers an immersive way to engage with their stories while engaging in tactical battles against corrupted forces.
Imperial Knights
The Imperial Knights are towering, bipedal war machines manned by skillful aristocrats. These elite robotic fighters are rare due to the ancient technology required to create them, making their pilots some of the most highly trained warriors in the galaxy. Resembling medieval knights, they replace traditional steeds with colossal 40-foot mechs, which bear elaborate chivalric designs and colorful banners.
Equipped with an impressive array of weaponry, Imperial Knights wield everything from powerful long-range lasers to oversized chainswords that can easily cleave through enemies. Their striking appearance and formidable capabilities make them both awe-inspiring and peculiar on the battlefield.
Gameplay Experience
Collecting Imperial Knights can be a cost-effective choice within the Warhammer 40k universe. The full-size Questoris Knight models are relatively priced at around $170 / £105 each, and a competitive army can consist of just three models. This smaller model count allows players, especially newcomers, to manage their forces with ease.
While building and painting these large models can be time-consuming, the effort is worthwhile for players seeking a unique and visually striking army. For those interested in leading their knightly house, resources and guides are available to help maximize their Imperial Knights’ potential, ensuring an engaging and tactical gaming experience.
Chaos Space Marines
Chaos Space Marines make up the majority of the forces dedicated to Chaos, serving as a dark counterpart to the Space Marines of the Imperium. This faction originated from a schism that occurred 10,000 years ago when Horus, the Emperor’s favored son, made a pact with dark gods to overthrow his father. This rebellion, known as the Horus Heresy, saw many Space Marine legions turn against the Imperium.
After Horus’s defeat and death, numerous traitorous Marines evaded capture. Over the millennia, they have rebuilt their numbers and power while waging war against the Imperials in the name of their Chaos gods. These warriors have been increasingly altered by the forces of the Warp, gaining not only daemonic allies but also weaponry and armor infused with unnatural powers.
Gameplay Mechanics
In gameplay, Chaos Space Marines are characterized by their aggressive tactics and unpredictable nature. They can call upon Warp powers through Dark Pacts, granting them significant abilities that may also result in perilous consequences.
Players typically assemble core units of Legionaries supported by specialized forces. These can include:
- Havoc Gunners: Heavy fire support units.
- Raptors: Jump pack squads that excel in mobility.
- Chaos Cultists: Often used as shields in battle, they serve as expendable infantry.
Additionally, players can utilize daemon-possessed war machines to enhance their combat effectiveness. The strategy revolves around harnessing the chaos and unpredictability of the Warp to dominate the battlefield.
Death Guard
The Death Guard represent one of the three unique armies of Chaos Space Marines, devoted to Nurgle, the god of decay and disease. Originally known as the Dusk Raiders, this legion is led by their Primarch, Mortarion. During the Horus Heresy, Mortarion struck a dire deal to save his legion, which ultimately bound them to Nurgle forever.
In the Warhammer 40,000 universe, Death Guard Marines are terrifying embodiments of their god’s influence. These soldiers are heavily infected and filled with numerous diseases, yet they continue to exist, sustained by Nurgle’s dark powers.
They are known for their battlefield characteristics:
- Plague Marines march forward with a deliberate, relentless pace.
- They often fight alongside powerful grotesque characters that enhance their abilities.
- Daemon engines that bring additional firepower to the fray.
- Poxwalkers, who serve as putrid infantry, swell their ranks.
In battle, the Death Guard excel at close-range combat. They create a cloud of disease around them, cursing the ground they walk on and inhibiting the effectiveness of their opponents. This corrupting aura not only affects objectives but also weakens enemy forces. While they are primarily melee fighters, they do have formidable ranged options available through their daemon engines.
For those intrigued by Mortarion’s rotting legions, further exploration into their strategies and tactics offers a detailed look at their unique playstyle.
World Eaters
The World Eaters are a notable faction within the Chaos Space Marine legions, newly equipped with their own army list. These warriors follow Khorne, the Blood God, who is known for his thirst for blood and skulls, regardless of their origin. The World Eaters rush into battle with fierce zeal, showing little concern for their own lives, embodying Khorne’s philosophy that the source of bloodshed matters not.
The recent World Eaters Codex, released at the end of the ninth edition, highlights their aggressive and straightforward playstyle. This simplicity extends into the tabletop gameplay for the 10th edition, allowing players to focus on brutal combat.
Key units within the World Eaters army include the Khorne Berserkers, who are driven by madness and enhanced by the chaos of their god. Alongside them are the Jakhals, fervent mortal followers, and the Eightbound, who are terrifying combatants possessed by the power of eight daemons.
At the heart of the World Eaters’ force stands Angron, their daemon Primarch. His tumultuous past, marked by severe trauma and painful modifications, symbolizes the legion’s descent into chaos. Unlike typical centerpiece models, Angron has a chance to endure attacks due to the Blessings of Khorne rules, which allow him to return after being incapacitated in battle.
Although the World Eaters excel in aggressive melee combat, they face challenges in securing objectives. Their ranged capabilities are limited, relying on Helbrutes or daemon engines. Units stationed on objectives might struggle to deal damage unless opponents engage them directly. Yet, in close-quarters combat, few factions can match the ferocity of the World Eaters.
Players ready to unleash their rage can jump into the chaotic world of the World Eaters and experience their relentless battle style.
Thousand Sons
The Thousand Sons are a unique legion of Space Marines that turned traitor during the Horus Heresy. This faction is closely aligned with Tzeentch, the Chaos God known for change, fate, and deceit. Renowned for their psychic powers, the Thousand Sons are among the most formidable psykers in the Warhammer 40,000 universe. Their deep thirst for knowledge drives them to explore the mysteries of the cosmos.
Originally, the Thousand Sons were loyal to the Imperium. Their leader, Magnus the Red, made several tragic decisions that ultimately led them to chaos. After these events, they drifted into a world of manipulation and dark magic, constantly plotting against the Emperor and his forces.
Gameplay Overview
In battles, Thousand Sons armies typically consist of Rubric Marines. These warriors wear power armor that is animated by chaotic magic, serving a central role in their tactics. They are supported by:
- Chaos Sorcerers: Powerful spellcasters who enhance their army’s abilities.
- Daemon Engines: Mechanical beings infused with chaos energy.
- Tzaangors: Hybrid creatures that combine human and animal traits.
- Daemons of Tzeentch: Entities summoned to the battlefield to wreak havoc.
Their primary advantage lies in their psychic capabilities. Players should be cautious of armies equipped with strong psychic defenses, such as those from the Aeldari faction, especially units that possess Anti-Psyker abilities. Engaging with the Thousand Sons offers a deep dive into the occult, appealing to those who wish to master the sorcerous arts of the Warp.
Chaos Daemons
Chaos Daemons emerge from the terrifying realm known as the Warp, which exists alongside the material universe. These entities take on a wide array of strange shapes and colors. They are essentially manifestations of the psychic energies unleashed by the four Chaos Gods: Khorne, Nurgle, Tzeentch, and Slaanesh. Their main purpose is to spread chaos and destruction across reality.
These daemonic beings can ally with other Chaos factions, such as the Heretic Astartes or Chaos Knights. However, they also function as an independent army, featuring rules that let players build forces either dedicated to a single god or encompassing multiple factions. Each of the Chaos Gods commands a different variety of lesser daemons and formidable greater daemons.
- Khorne is known for fierce melee combatants, the Bloodletters.
- Nurgle brings forth tenacious warriors like the Plaguebearers, who are hard to take down.
- Slaanesh features the incredibly swift Daemonettes, known for their rapid attacks.
- Tzeentch specializes in magic and trickery, leading to unique tactical options.
Chaos Daemons can dominate the battlefield through close-range combat. Their diverse unit types provide players with various strategies, making them unpredictable opponents. Their presence adds an exciting and chaotic layer to any Warhammer 40,000 game.
Chaos Knights
Chaos Knights serve as the dark reflection of the Imperial Knights, emerging from the Knightly Houses that turned against the Imperium during the Horus Heresy. These mechanical warriors embraced Chaos and have since become relentless engines of destruction. Their war machines share designs with their loyalist counterparts, but they are marked by corruptive Warp influences and ominous decorations. The armor often features grotesque motifs such as skulls, chains, and screaming faces rather than the colorful standards of the Imperium.
In addition to traditional knight models, Chaos forces field beastly War Dogs, which fulfill similar roles to Imperial Armiger-class knights. This diversity adds tactical flexibility to the army.
Gameplay
On the battlefield, Chaos Knights retain a gameplay style akin to that of the Imperial Knights, yet they embody a more aggressive approach. Their key mechanic, known as Harbingers of Dread, allows them to instill fear in their enemies, creating opportunities to exploit the resulting battle-shock. This ability enhances their capacity to capitalize on the weaknesses of their foes.
Players looking to harness the terror of these formidable machines will find unique strategies and synergies within this faction. Those interested can delve deeper into the nuances of managing a Chaos Knights army through dedicated guides and resources.
Greenskin Warriors
The Orks are a unique faction within the Warhammer 40k universe. They present a mix of terrifying might and unexpected humor. These massive, green-skinned beings are characterized by their brute strength, sharp teeth, and oversized weapons. Their primary motivations are simple: to fight, expand, and reproduce through battle.
These formidable aliens conquer planets through sheer force, often subjugating local inhabitants to manufacture weapons for their relentless campaigns. As they take over a world, Orks scatter their fungal spores, leading to the rapid creation of more Orks. This cycle ensures that they can quickly spread to new territories, making them a challenging opponent for other races.
Playing Style
In table-top games, Orks embody the concept of overwhelming numbers. They are often represented by hordes of basic fighters called Boyz, equipped with crude weapons and armor. Supporting them are a variety of vehicles constructed from scrap and improvised materials. Smaller units known as Grots, alongside powerful leaders called Warbosses, add depth to their armies.
Ork players have a wide array of strategies to choose from. Some prefer a force of heavy machinery with Dread Mobs, while others may opt for the fast-paced Kult of Speed filled with bikes and buggies. For those who enjoy traditional play, a group featuring squig-riding warriors in a hunt can be particularly appealing.
Collecting and painting an Ork army requires dedication as each player assembles their horde. Nonetheless, the excitement of shouting “Waaagh!” and charging across the battlefield remains a significant part of the Ork experience.
Key Traits of Orks:
- Combat Style: Mass charges and overwhelming opponents with numbers.
- Strengths: High durability and rapid reproduction.
- Factions: Varied army styles, including speed-oriented and vehicle-heavy options.
Players interested in leading their own Ork armies can find extensive guides to help them navigate this vibrant and chaotic faction. Each choice in building an army adds to the fun and chaos on the battlefield, making the Orks a favorite among many.
Aeldari
The Aeldari, known earlier as Eldar, resemble the classic image of space elves. They are tall, graceful beings with pointed ears and extensive lifespans, embodying wisdom and poise. Once the rulers of a vast empire, the Aeldari now guard the remnants of their legacy after a catastrophic event that spawned the chaos deity Slaanesh.
Currently, the Aeldari have fragmented into various factions, with the largest group being the Craftworld Eldar. These entities reside in immense, spacecraft that function both as living quarters and burial sites, holding crystals that contain the souls of their ancestors. Though their population has significantly dwindled, the Craftworld Aeldari still command formidable warhosts, composed of living warriors alongside war machines piloted by the sentient souls of their fallen kin.
Playstyle Overview
In the Warhammer 40k universe, Aeldari warriors possess unique gameplay characteristics that vary significantly by Craftworld. For example, the Craftworld Saim-Hann focuses on fast-moving units like Windrider Jetbikes, while Ulthwé specializes in potent psychic abilities through their Farseers and Warlocks.
Despite their fragile builds and light armor, Aeldari units make up for their weaknesses through the use of powerful weaponry and abilities that amplify their effectiveness in battle. With the launch of the 10th edition of Warhammer 40k, they were considered one of the strongest factions. Although several updates have adjusted their power level, they continue to be a competitive force in the game.
Craftworld Summary
- Key Traits:
- Agile and fast units.
- Strong psychic presence.
- Enhances battlefield strategies through advanced abilities.
- Famous Craftworlds:
- Saim-Hann
- Ulthwé
Creating a noble Aeldari warhost is both a rewarding and challenging pursuit for players who wish to immerse themselves in this rich and storied faction.
Drukhari
The Drukhari are notorious for their cruel and sadistic ways, known for acting as ruthless raiders, slavers, and torturers. They emerged from the ruins of the ancient Aeldari empire, forming a twisted culture that thrives on the very vices that originally led to the Eldar’s downfall. While they share physical traits with their Aeldari relatives, their appearance is darker and more menacing, often adorned with spikes and ominous designs.
To survive, Drukhari rely on feeding off the agony and suffering of others, which means that torture is central to their existence. This relentless need for pain drives them to conduct frequent pirate raids, capturing slaves from unsuspecting individuals and groups. Their hidden city, Commorragh, serves as a base for these dark activities.
Gameplay Style
In the Warhammer 40k universe, Drukhari armies are among the swiftest. They utilize fast-moving ships, referred to as flying gunboats, to engage in combat quickly. Kabalite Warriors often unleash their firepower while positioned in the open backs of these vessels, providing support for their allies.
Additionally, close combat is a significant aspect of their strategy. Packs of Wyches, enhanced by drug use, leap into battle to confront enemies directly. When the situation demands it, they receive assistance from the Haemonculus Covens, which produce grotesque warriors made from various body parts of unfortunate captives.
For those eager to engage in brutal raids, a comprehensive guide for assembling a Drukhari army awaits.
Necrons
The Necrons are an ancient and powerful faction in the Warhammer 40k universe. Inspired by themes from ancient Egypt, they are advanced cybernetic entities housed in bodies made of self-repairing living metal. Once, their empire stretched across the galaxy. This expansion was fueled by perilous pacts with formidable entities known as the C’tan, who granted them their metallic forms, but not without significant costs. The C’tan omitted the detail that their souls would be consumed as part of the immortality deal.
Once the Necrons eradicated their adversaries in the galaxy, they turned against the C’tan and obliterated them. Following this rebellion, they entered a long slumber in stasis tombs, remaining dormant for nearly 60 million years. Now, in the current era of Warhammer 40k, these ancient dynasties are stirring from their deep sleep. They harbor great anger toward the new races that have taken over their former dominions.
Billions of these soulless warriors, accompanied by their leaders and numerous Canoptek constructs, are awakening across the galaxy. They are intent on reclaiming lost territories through force. Recently, the supreme leader known as Szarekh the Silent King has returned, ready to lead the Necron resurgence.
Gameplay Style
In Warhammer 40k battles, Necrons boast resilience but tend to be slower. Their armaments typically have medium ranges, yet they can devastate opponents when they close in. Effective strategies include safeguarding the royal Overlords and utilizing the Reanimation Protocols, allowing Necron Warriors to return to battle after defeat. With proper tactics, these living metal legions can be formidable opponents, consistently frustrating and overpowering their enemies.
The Necrons are now awakening, and countless Tomb Worlds filled with these mechanical warriors stand ready for action. Command your metal legions to reclaim what is rightfully theirs.
Tyranids
The Tyranids are one of the most feared factions in the Warhammer 40,000 universe, often referred to as the Great Devourer. These insect-like creatures move relentlessly from the dark edges of the galaxy, driven by one major instinct: to consume all living things. As they travel across space, their Hive Fleets grow larger, absorbing biomass and reproducing at an alarming rate.
Tyranids consist of a vast array of bio-forms, ranging from the small Ripper Swarms to the enormous Hierophant Bio-Titans. They begin their invasion by unleashing spore pods onto planets, which then spread life to support their numerous warrior beasts. Once established, these factions deploy waves of deadly creatures that can overwhelm any ecosystem. Their singular focus on consumption makes them impossible to negotiate with and extremely challenging to resist.
Gameplay Dynamics
In tabletop settings, Tyranids can be constructed using various strategies. Some players choose to field a few large monsters, while others may prefer mounting an assault with numerous smaller creatures. Common warriors include Termagants, who use ranged weaponry, and Hormagaunts, known for their close combat abilities. Players often feature packs of four-armed Genestealers and formidable Tyranid Warriors among their ranks.
One notable aspect of Tyranids is their dependence on the Hive Mind, which connects them through Synapse links. When separated from their leaders, these swarms lose a part of their effectiveness, making them easier to defeat on the battlefield.
The Tyranids were the first faction to receive a dedicated Codex for the 10th edition of Warhammer 40,000. This book contains essential rules for building and playing Tyranid armies, serving as a guide for those who wish to lead their own Hive Fleet to victory.
T’au Empire
The T’au Empire is a newly formed alliance of various alien species built on a vision of peaceful expansion. They are one of the most recent races in the Warhammer 40,000 universe. The T’au themselves are slender beings with blue skin. They are governed by strict leaders known as Ethereals, who guide their society’s direction and ideals.
While the T’au aim for peaceful integration, they are not afraid to resort to force when necessary. Their military branch, known as the Fire Caste, possesses advanced weaponry, ensuring that their ambitions can be backed up with significant firepower. If a planet refuses to join the T’au mission of creating a better galaxy, they are often confronted with military might.
Although they may lack extensive territory and large armies, the T’au make up for this with exceptional combat skills and cutting-edge technology. A small group of T’au Fire Warriors equipped with pulse rifles, along with specialized units wearing Crisis Battlesuits, can effectively engage and defeat much larger forces.
In gameplay, T’au armies have typically operated as a static line, defending their positions while striking from a distance. The strategy involves gathering troops in well-defended spots to utilize their long-range firepower against opponents. Yet recent updates have made them more adaptable. With the introduction of improved models for their Kroot allies, they now offer a more flexible style of play.
Fans of high-tech warfare, powerful weaponry, and animated aesthetics are likely to find the T’au Empire an appealing choice in Warhammer 40,000. Players can immerse themselves in the lore and strategies surrounding this faction and push for the Greater Good through their gameplay.
Genestealer Cults
The Genestealer Cults are a unique faction in Warhammer 40k, serving as the hidden agents of the Tyranids. Though they may appear to be ordinary humans—such as miners, farmers, and laborers—many members are actually hybrids created through a process of genetic infiltration. This insidious transformation begins when Tyranid Genestealers invade a planet and splice their DNA into unsuspecting hosts. The offspring of these infected individuals eventually develop into more Genestealer hybrids.
Once enough converts have been made, they establish clandestine cults that revere the “star children” and aim to destabilize their home world. This chaos makes it easier for the Tyranid Hive Fleets to launch a full invasion.
Gameplay Mechanics
In the tabletop game, players controlling Genestealer Cults utilize stealth and deception. Their units often return to the battlefield even after being defeated, allowing them to ambush opponents. This feature emphasizes their role as lurking threats within the ranks of mundane society.
The basic units of the Genestealer Cults are lightly armed and lack heavy armor, presenting minimal risk when isolated. However, they can become increasingly deadly as they progress through various stages of mutation. Fully matured Purestrain Genestealers are particularly lethal, posing threats similar to their full Tyranid counterparts.
Despite a strong showing in the 10th edition of Warhammer 40k, some of their most potent abilities have been adjusted for balance. This adjustment has not diminished their capacity for rebellion and subterfuge in the name of their alien leaders.
To strategize effectively, players should use the element of surprise and coordinate their ambushes, especially when advancing towards enemy lines. The allure of revolution drives the Genestealer Cults as they strive to claim new worlds for their unseen Tyranid masters.
Leagues of Votann
The Leagues of Votann, introduced in September 2022, are a modern reimagining of the Squats from the early editions of Warhammer 40,000. These stout warriors, known as “The Kin,” have shed their past portrayals of light-heartedness for a more serious and grimdark interpretation. Equipped with some of the most lethal weapons in the galaxy, they have proven their might on the battlefield.
Situated in the hazardous regions of the galactic core, the Kin avoid interactions with other races due to the dangers present in their territory. Originating from Terra, they have since distanced themselves from humanity and the Imperium. They are a clone race, protecting their advanced technology fiercely.
The primary focus of the Leagues is on resource extraction. Their activities include mining valuable ores from stars and planets, and they engage in trade whenever it promises profit. While not inherently aggressive, they fiercely defend what they consider their rightful claims. Any disruption to their mining operations can lead to violent confrontations, showcasing their trademark resilience.
Gameplay Style
The Leagues of Votann utilize some of the most advanced technology available in the Warhammer universe. Their infantry units, such as the Hearthkyn, and elite troops like the Einhyr Hearthguard, are versatile and armed with powerful weapons. The faction also features robust vehicles capable of providing strong support during engagements.
A unique aspect of their gameplay is reflected in the Eye of the Ancestors rule. This ability allows their forces to become more effective at targeting and damaging enemies when one of their units is destroyed. Initially, the Votann faced challenges in the latest edition, being viewed as a less formidable army. However, enhancements in gameplay have improved their standing, although they still struggle with board control.
For an in-depth exploration of their powerful technology and strategies, players are encouraged to refer to the comprehensive Leagues of Votann army guide.
Imperial Agents
Imperial Agents represent a new official faction in Warhammer 40k 10th edition. This group consists of various miniatures previously known as Agents of the Imperium. These miniatures bring together different characters and units that do not strictly belong to the main armies. With the introduction of a dedicated codex in 2024, players can now organize a full army of Imperial Agents. This army can include unique units like Deathwatch, Grey Knights, and Sisters of Battle that add depth to gameplay.
The Inquisition
The Inquisition operates as an independent entity within the Imperial government. Known for its secretive nature, it acts as a powerful police force charged with eliminating threats both external and internal to humanity. The Inquisition is divided into several Ordos, each focusing on distinct enemy types. For instance, the Ordo Malleus specializes in hunting daemons, while the Ordo Xenos targets alien threats.
The Inquisition has one of the most extensive resources at its disposal, allowing it to deploy advanced and often dangerous weaponry. They are seen as a formidable force in the Warhammer universe, instilling fear wherever they go.
Officio Assassinorum
The Officio Assassinorum is the system of professional assassins backed by the Emperor himself. This organization trains individuals in various killing techniques and sends them on missions to eliminate specific targets deemed a threat to the Empire. Each assassin belongs to distinct temples and possesses unique skills.
For example, Vindicare assassins are noted for their exceptional sniper abilities. They excel at engaging from long distances, ensuring precision in their kills. Callidus assassins, on the other hand, are masters of stealth and speed, capable of eliminating targets before they even realize danger is near. Culexus assassins have specialized skills that turn the powers of Psykers against their foes.
On the battlefield, including one or two of these agents can significantly enhance a player’s strategy, offering unique capabilities and advantages.
Adeptus Arbites
The Adeptus Arbites serves as the enforcement arm within the Imperium’s law and order framework. This paramilitary police force is tasked with maintaining peace among the populace, often operating with an aggressive approach. Arbites officers are known for their intimidating presence, often equipped with heavy-duty weaponry.
These forces operate similarly to fictional characters such as Judge Dredd, embodying strict law enforcement with little tolerance for crime. The Arbites received their first official models in the Soulshackle box set for Warhammer 40k Kill Team, released in February 2023. Players can utilize these miniatures within the larger 40k games, taking advantage of the Imperial Agents rules for varied gameplay experiences.
The diversity of Imperial Agents allows players to craft complex armies with unique stories. Each subgroup brings its own flavor and tactical options, making this faction a well-rounded choice for both casual and competitive play.
Minor Warhammer 40k Factions
Collegia Titanica
The Collegia Titanica is a very old group within the Adeptus Mechanicus. Their main duty is to operate and maintain the massive Titans, which are giant war machines used in battles. These Titans are known for their incredible power and can easily destroy cities. On the tabletop, Titans are significant investments. They are large models that can be very costly and are not often seen in play due to their high point costs.
Asuryani
Asuryani refers to the Aeldari living in Craftworlds. This term helps distinguish them from other related factions, such as the elusive Harlequins and the more dangerous Drukhari. The name Asuryani comes from the Aeldari god Asuryan, who is recognized as the father of their pantheon. The Aeldari pantheon includes a variety of deities, with Asuryan as an important figure symbolizing cultural strength.
Harlequins
Harlequins represent a unique and enigmatic faction. They are a small, secretive group of Aeldari known for their performance and combat. These warrior-performers follow the teachings of Cegorach, the Laughing God, and are dedicated to guarding the Black Library, a vital source of Aeldari knowledge. Harlequins are easily recognized by their colorful costumes and smiling masks.
In battles, these Aeldari fight with incredible agility and speed. Their lack of armor requires them to rely heavily on their swift movements and reflexes. Over time, the Harlequins have been presented in different ways in the game. Sometimes they had their own individual rules, while other times they were part of the larger Aeldari ruleset. In the current edition, the Harlequins are included as a full part of the general Aeldari list.
Ynnari
The Ynnari are an intriguing mix of various Aeldari armies. This faction seeks to unite Craftworld Aeldari, Drukhari, and Harlequins under a common cause. They are led by the belief that they can awaken Ynnead, the god of the dead, to combat the Chaos god Slaanesh. This overarching goal aims to free the souls of the Eldar from Slaanesh’s grasp.
The Ynnari gained attention during the last few editions of the game, especially during significant narrative events. Their main characters, like Yvraine and the Yncarne, have played vital roles in shaping the story. In recent times, the prominence of the Ynnari has shifted, and their current actions are somewhat cloaked in mystery.
Dark Mechanicum
The Dark Mechanicum serves as a chaotic counterpart to the Adeptus Mechanicus. Comprised of tech-priests and warriors who have turned against the Imperium, these factions embrace the powers of Chaos. During the Horus Heresy, many Mechanicum followers pledged their loyalty to Horus, drawn by the potential to merge their technologies with the unstable forces of the Warp.
They are known for producing warped and nightmarish war machines that combine technology with Chaos. This mix creates horrific creations that serve the Dark Mechanicum in their efforts against the Imperium. In recent years, Games Workshop has started to showcase models for these dark tech-priests and their creations, focusing on both specialized characters and horrifying war engines.